Socket System

A socket item is a piece of equipment with empty slots in it. On its own it is no better than a normal item — the power comes from what you put into those slots. You fill them with Seed Spheres, and each sphere adds an option to the item.

The appeal is that you choose the direction. An excellent item gives you whatever options it dropped with; a socket item lets you build attack, defence, survivability or critical damage on purpose — and because you get your spheres back when you take them out, you can keep changing your mind.

Where it all happens: the Seed Master

Every part of the socket system runs through one NPC, the Seed Master — not the Chaos Goblin Machine. Talk to him and you get the Socket System Combination window.

Seed Master
[Location]
Elbeland: (46, 243)
Everything on this page — extracting seeds, combining spheres, mounting, removing and upgrading — is done through this one NPC.
The Seed Master.
The Seed Master.

His window has seven tabs, one per operation. Everything below is one of these:

The Socket System Combination menu, with all seven operations.
The Socket System Combination menu, with all seven operations.
Sockets per item: up to 5 Elements: 6 Seed Sphere levels: 1–5
ActionCostChance
Mount a Seed Sphere1,000,000 Zen
Remove a Seed Sphere1,000,000 Zen100% success
Extract a Seed1,000,000 Zen
Combine Seed + Sphere1,000,000 Zen
All of these are done at the Seed Master. Taking a Seed Sphere back out is safe: you keep the sphere (at its current level) and the item is left with an empty socket you can refill.

The three things you need

Three different items are involved, and they are easy to confuse because they sound alike:

  • A Seed carries the element — Fire, Water, Ice, Wind, Lightning or Earth. The element decides which options you can get.
  • A Sphere carries the level. The higher the level, the stronger the option.
  • Combine the two and you get a Seed Sphere — the finished item you actually mount into a socket.
Short version: element = which option, level = how strong. Everything else in this guide follows from those two ideas.

Making a Seed

Under Seed Extraction you turn gear you no longer need into a Seed: register two Set or Excellent items, add three jewels, and pay the fee.

Seed Extraction — two Set/Excellent items plus three jewels.
Seed Extraction — two Set/Excellent items plus three jewels.

Making a Seed Sphere

Combine Seed Sphere merges a Seed and a Sphere into the finished article, with two jewels as the binding material.

Combine Seed Sphere — Seed + Sphere + two jewels.
Combine Seed Sphere — Seed + Sphere + two jewels.

Where Seeds and Spheres come from

You do not have to craft everything — Seeds, Spheres and even finished Seed Spheres drop in the world. This shows you exactly which monsters and boxes give them on our server:

How to build a socket item

1

Get an item with sockets

Socket items drop in the higher-level maps. The number of slots is decided when the item is created — but you can add one more later with a jewel, and you can carry a 380 item over to its 400 version, both covered below.

2

Collect Seed Spheres

Gather the elements that match what you want the item to do. Check the element tables further down before you spend anything — some options only exist on one element.

3

Mount them

Use Seed sphere application: register the socket item and the sphere, add two jewels, and the sphere goes into an empty socket.

Mounting a Seed Sphere into an empty socket.
Mounting a Seed Sphere into an empty socket.
4

Change your mind freely

Unsocket Seed Sphere takes a sphere back out. You keep the sphere, it keeps its level, and the item is left with an empty socket ready for something else.

Unsocketing — the sphere comes back to you.
Unsocketing — the sphere comes back to you.
This is what makes sockets forgiving compared to other item systems: nothing you mount is permanent, and nothing is destroyed when you rearrange it.

Adding a socket to an item

An item does not have to stay with the sockets it was born with. The Jewel of Wisdom opens one extra slot:

Jewel of Wisdom
Success: 100% Adds: 1 empty socket Ceiling: up to 5 sockets
Use it on an item that already has sockets and it opens one more empty slot. This is the only way to add a socket after the item was created, and it stops at 5.
Because of this, an item with only two or three sockets is still worth keeping if the base item is good — you can grow it toward five.

Socket Item Upgrade: 380 → 400

Once you outgrow your level-380 gear you do not have to throw it away. The Socket Item Upgrade tab converts a 380 socket item into its level-400 Mastery counterpart — a Hades Armor becomes a Dark Devil Armor, an Inberial Staff becomes a Miracle Staff, and so on.

Socket Item Upgrade — the 380 item goes in the top slot, the note and jewels below.
Socket Item Upgrade — the 380 item goes in the top slot, the note and jewels below.
What the item you put in must be
Item level: +11 to +15 Sockets needed: at least 2 Sockets must be: completely empty Cost: 10,000,000 Zen Success: 80%
Materials
Socket Upgrade Note Ruud Shop: 5,000Jewel of BlessJewel of SoulJewel of Chaos
What you get back
  • It keeps the same number of sockets as the item you put in.
  • The Seed Spheres are not carried over — that is why the sockets have to be empty before you start.
  • The new item comes out at +0, so the +11–+15 you put in is gone. Enchant it again afterwards.
  • It comes without Skill and without Luck.
There is a 20% chance it fails. When it does, the item is destroyed — along with the materials. Never put in something you cannot afford to lose.

Every upgrade path (118)

Level 380 socket itemLevel 400 socket item
Inberial StaffMiracle Staff
Guardian ShieldDark Devil Shield
Hades HelmDark Devil Helm
Hades ArmorDark Devil Armor
Hades PantsDark Devil Pants
Hades GlovesDark Devil Gloves
Hades BootsDark Devil Boots
FlamebergeCyclone Sword
Titan HelmStormwing Helm
Titan ArmorStormwing Armor
Titan PantsStormwing Pants
Titan GlovesStormwing Gloves
Titan BootsStormwing Boots
Sword BreakerSonic Blade
Brave HelmLazy Wind Helm
Brave ArmorLazy Wind Armor
Brave PantsLazy Wind Pants
Brave GlovesLazy Wind Gloves
Brave BootsLazy Wind Boots
Dark StingerAngelic Bow
Frost BarrierLight Lord Shield
Seraphim HelmSticky Helm
Seraphim ArmorSticky Armor
Seraphim PantsSticky Pants
Seraphim GlovesSticky Gloves
Seraphim BootsSticky Boots
Divine HelmLight Lord Helmet
Divine ArmorLight Lord Armor
Divine PantsLight Lord Pants
Divine GlovesLight Lord Gloves
Divine BootsLight Lord Boots
Rune Bastard SwordAsura
Deadly StaffMiracle Staff
Salamander ShieldMagic Knight Shield
Phantom ArmorHell Night Armor
Phantom PantsHell Night Pants
Phantom GlovesHell Night Gloves
Phantom BootsHell Night Boots
Deadly StaffMiracle Staff
Destroy ArmorMagic Knight Armor
Destroy PantsMagic Knight Pants
Destroy GlovesMagic Knight Gloves
Destroy BootsMagic Knight Boots
Absolute ScepterThunderbolt
Royal MaskAmbition Mask
Royal ArmorAmbition Armor
Royal PantsAmbition Pants
Royal GlovesAmbition Gloves
Royal BootsAmbition Boots
Eternal Wing StickSummon Spirit Stick
Eternal Wing HelmSuccubus Helm
Eternal Wing ArmorSuccubus Armor
Eternal Wing PantsSuccubus Pants
Eternal Wing GlovesSuccubus Gloves
Eternal Wing BootsSuccubus Boots
Pantera ClawsDevast Claws
Tigris HelmCrimson Skull Helm
Tigris ArmorCrimson Skull Armor
Tigris PantsCrimson Skull Pants
Tigris BootsCrimson Skull Boots
Rectuus LanceRussell Light Lance
Grace ShieldConstant Shield
Grace HelmConstant Helm
Grace ArmorConstant Armor
Grace PantsConstant Pants
Grace GlovesConstant Gloves
Grace BootsConstant Boots
Crimson GloryLazy Wind Shield
Frost Rune MaceLight Road Runic Mace
Rune Divine HelmetRune Light Helmet
Rune Devine ArmorRune Light Armor
Rune Divine PantsRune Light Pants
Rune Divine GlovesRune Light Gloves
Rune Divine BootsRune Light Boots
Paring Short SwordNovakura Short Sword
Fidelity HelmTrace Helm
Fidelity ArmorTrace Armor
Fidelity PantsTrace Pants
Fidelity GlovesTrace Gloves
Fidelity BootsTrace Boots
Weiwen Magic GunCannon Magic Gun
Titan Gunner HelmetStormwinger Helmet
Titan Gunner ArmorStormwinger Armor
Titan Gunner PantsStormwinger Pants
Titan Gunner GlovesStormwinger Gloves
Titan Gunner BootsStormwinger Boots
Wise Magic BookLegendary Magic Book
Bright HelmetDarjeeling Helmet
Bright ArmorDarjeeling Armor
Bright PantsDarjeeling Pants
Bright GlovesDarjeeling Gloves
Bright BootsDarjeeling Boots
Spinel OrbAlmandin Orb
Finesse HelmetGeist Helmet
Finesse ArmorGeist Armor
Finesse PantsGeist Pants
Finesse GlovesGeist Gloves
Finesse BootsGeist Boots
Dragon BladeBlood Blade
Primal HelmetApex Helmet
Primal ArmorApex Armor
Primal PantsApex Pants
Primal GlovesApex Gloves
Primal BootsApex Boots
Amber WandMorganite Wand
Amber ElixirMorganite Elixir
Integrity HelmetJustice Helmet
Integrity ArmorJustice Armor
Integrity PantsJustice Pants
Integrity GlovesJustice Gloves
Integrity BootsJustice Boots
Blast HammerBelief Hammer
Blast ShieldBelief Shield
Trust HelmSaint Helm
Trust ArmorSaint Armor
Trust PantsSaint Pants
Trust GlovesSaint Gloves
Trust BootsSaint Boots
You do not have to hunt for the Socket Upgrade Note — it is sold in the Ruud Shop, so any Ruud you have saved up goes straight into these upgrades. See Coins System if you are not sure how to earn Ruud.
Read the two conditions above carefully, because both catch people out: the sockets have to be completely empty (take your spheres out first — you keep them), and the item must be +11 or higher. It then comes back at +0, so do the upgrade before you invest in enchanting it.

How many sockets you can get

Socket items that drop in the world roll their slot count by item type. These are the chances:

Item type1 socket2 sockets3 sockets4 sockets5 sockets
Swords60%40%30%15%7.5%
Axes60%40%30%15%7.5%
Maces60%40%30%15%7.5%
Spears40%20%15%3%1.5%
Bows & Crossbows60%40%30%15%7.5%
Staffs60%40%30%15%7.5%
Shields60%40%30%15%7.5%
Helmets60%40%30%15%7.5%
Armors60%40%30%15%7.5%
Pants60%40%30%15%7.5%
Gloves60%40%30%15%7.5%
Boots60%40%30%15%7.5%
Necklaces75%20%5%
Two-handed weapons60%40%30%15%7.5%
A dash means that item type can never roll that many sockets.
More slots is strictly better — slots you have not filled yet cost you nothing, and a five-slot item is the only way to reach the special options at the bottom of this page.

The six elements and what they give

This is the heart of the system. Each element has its own pool of options; when you mount a sphere you get one option from that pool at random. The chance column tells you how likely each one is, and the numbers show what you get at each sphere level.

Fire6 options
Seed Sphere (Fire) [Step: 1]
OptionChanceValue by level
12345
Increases DMG and Wizardry DMG for every 20 levels.17.6%+11+12+13+14+15
Attack speed increase11.8%+7+8+9+10+11
Maximum attack/Wizardry increase17.6%+30+32+35+40+45
Minimum attack/Wizardry increase23.5%+20+22+25+30+35
Attack/Wizardry increase11.8%+20+22+25+30+35
AG cost decrease17.6%+40%+41%+42%+43%+44%
Water5 options
Seed Sphere (Water) [Step: 1]
OptionChanceValue by level
12345
Block rating increase6.7%+10%+11%+12%+13%+14%
Defense increase20%+30+33+36+39+41
Shield protection increase33.3%+100%+150%+250%+300%+350%
Damage reduction13.3%+4%+5%+6%+7%+8%
Damage reflection26.7%+5%+6%+7%+8%+9%
Ice5 options
Seed Sphere (Ice) [Step: 1]
OptionChanceValue by level
12345
Monster destruction for the Life increase21.4%+250+280+310+340+372
Monster destruction for the Mana increase14.3%+400+450+500+550+601
Skill attack increase7.1%+37+40+45+50+57
Attack rating increase35.7%+25+27+30+35+42
Item durability increase21.4%+30%+32%+34%+36%+40%
Wind6 options
Seed Sphere (Wind) [Step: 1]
OptionChanceValue by level
12345
Automatic Life recovery increase16%+8+10+13+16+21
Maximum Life increase12%+100+115+130+145+165
Maximum Mana increase16%+150+165+180+195+215
Automatic Mana recovery increase20%+7+14+21+28+37
Maximum AG increase16%+70+82+95+110+126
AG value increase20%+5+7+9+11+13
Lightning4 options
Seed Sphere (Lightning) [Step: 1]
OptionChanceValue by level
12345
Excellent damage increase28.6%+15+20+25+30+36
Excellent damage rate increase14.3%+10%+11%+12%+13%+14%
Critical damage increase42.9%+30+32+35+40+47
Critical damage rate increase14.3%+8%+9%+10%+11%+12%
Earth4 options
Seed Sphere (Earth) [Step: 1]
OptionChanceValue by level
12345
Strength increase25%+6+8+9+10+11
Agility increase25%+1+2+3+4+5
Health increase25%+30+32+34+36+38
Energy increase25%+10+12+13+15+17
When you mount a Seed Sphere you get one random option from that element’s list — the chance column is how likely each one is. The level of the sphere decides how strong the option is.
Read this as a shopping list. Want raw damage? Fire and Lightning. Want to survive? Water and Wind. Want stats or attack rating? Earth and Ice.

Upgrading your Seed Spheres

A higher-level sphere gives a stronger version of the same option. Under Seed Sphere Enhance you feed in two spheres of the same level and get one of the next level back:

You put inPlusYou getSuccessCost
2× Seed Sphere Level 1Sphere Upgrade Rune1× Level 290%10,000,000 Zen
2× Seed Sphere Level 2Sphere Upgrade Rune1× Level 389%13,000,000 Zen
2× Seed Sphere Level 3Sphere Upgrade Rune1× Level 489%16,000,000 Zen
2× Seed Sphere Level 4Sphere Upgrade Rune1× Level 589%19,000,000 Zen
Every step costs you two spheres of the level below — two Level 1 make a Level 2, two Level 2 make a Level 3, and so on. The two spheres can be any of the 6 elements; the element of the first one is what you keep. If the mix fails you lose the materials.
Seed Sphere Enhance — two spheres in, one better sphere out.
Seed Sphere Enhance — two spheres in, one better sphere out.
The cost doubles quietly: every level up consumes two of the level below, so a single Level 5 sphere is worth sixteen Level 1 spheres before you count the runes, the Zen and the failures. Upgrade the spheres you have already decided to keep.

Element combinations — the extra bonus

Here is the part most players miss. If the spheres on a single item form the right combination of elements, the item gains an extra bonus on top of the individual options:

Elements on the itemExtra bonusValueChance
FireIceLightningIncreases Attack+11 → +5530%
FireIceLightningIncrease Skill Damage+11 → +5530%
FireIceLightningIncreases Attack Power and Magical Damage+5 → +2530%
EarthWaterWindIncreases Defense+24 → +3630%
EarthWaterWindIncreases MAX Life+29 → +3730%
The bonus is rolled when the combination is complete — the chance column is how often it lands. Stronger values come from higher-level spheres, and the bonus only applies to item types it was made for (weapons or armour).
This is why mixing elements at random is a waste. Three well-chosen spheres that complete a combination usually beat three strong but unrelated ones.

Special options

The rarest rewards in the system. They need a specific spread of elements mounted at once, which in practice means a five-socket item and a lot of preparation:

Double damage rate Increase
+3% at 100% chance
Requires mounted:
Fire ×1Water ×1Ice ×1Wind ×1Lightning ×1Earth ×1
Opponent Defensibility ignorance Attack
+1% at 100% chance
Requires mounted:
Fire ×1Water ×3Ice ×1Wind ×3Lightning ×1Earth ×2
Special options need a full spread of elements across the item’s sockets, which is why they are the endgame goal of the whole system.

Worth knowing

  • Nothing is permanent. Spheres come back out with their level intact, so you can rebuild an item for a new build whenever you like.
  • Empty slots are free. There is no penalty for carrying an unfilled socket item — fill the slots as you can afford them.
  • The option is random within the element. You choose the element, not the exact option, so expect to re-roll a few times for the one you want.
  • Plan the combination first. Decide which bonus you are aiming for, then buy spheres to match — it is far cheaper than fixing it afterwards.
Sockets sit alongside the other item systems rather than replacing them — see also Elemental System, Earrings and Pandora’s Jewels.
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