Guide Events Imperial Guard (Varka)

Imperial Guard (Varka)

Fortress of the Imperial Guard: Varka

Fortress of the Imperial Guard: Varka is a solo challenge where you fight your way through the fortress of the Imperial Guard, zone by zone, against the elite guards of Gaion Kharein.

Varka is divided into 7 maps, which you will randomly enter upon accessing the event. Of the 7 Varka maps, 6 have 3 zones and 1 map has 4 zones.

Each zone is divided into a starting point, a battle zone, and a warp zone. In the passage between zones there are traps set up by the Imperial Guard that can deal damage while moving.

Varka Maps

Varka Map
Varka Map
Layout 1
Varka Map
Varka Map
Layout 2
Varka Map
Varka Map
Layout 3
Varka Map
Varka Map
Layout 4 (four zones)

How to enter

To enter the Fortress of the Imperial Guard, you need the Varka Admission Ticket and go to Event Square Map to talk to the NPC Jerint The Assistant.

  • You can only enter once a day.
  • Even if you are in a party, you can only enter individually, but the party will remain.
  • The entry item is consumed upon entering the event.
Jerint The Assistant
Jerint The Assistant
[Location]
Labyrinth Entrance: (171, 239)
Varka Admission Ticket
Varka Admission Ticket
Item used to enter the Fortress of the Imperial Guard: Varka

How to get the Varka Admission Ticket?

The Varka Admission Ticket is obtained by hunting level 275 or higher monsters.

Server Settings

Event statusDisabled
Required level1000+
Time limit per zone10 minutes
Stand-by before each zone10 seconds
Loot time after clearing60 seconds
Monster element (weekly rotation)Fire → Water → Earth → Wind → Darkness → Random

How to play

Main Mission: Kill the monsters through the 3 or 4 event zones.

  1. You will randomly enter 1 of 7 map types.
  2. You must kill all the monsters in each zone to activate the Warp and move on to the next zone.
  3. In the passage between zones there are traps set up by the Imperial Guard that can deal damage while moving.
  4. Each zone has a time limit of 10 minutes.

Varka Helper

Varka Helper
Varka Helper
Automatically plays the Varka event map. Launch it with the Start key or the button at the top after entering.

Success

Kill all the monsters within the time limit, complete all the zones and survive.

Failure

  • If you don't kill all the monsters within the time limit.
  • If you die during the battle.
  • If you could not move to the next zone within the waiting time.

Reward

You will get 1 of the following items randomly. You will receive the item in the Gremory Case.

Spider Artifact Fragment
Spider Artifact Fragment
You can create Artifacts through combination of Jewel of Creation and Artifact Fragment
Artifact Enchantment Stone
Artifact Enchantment Stone
This is an essential combination material used when enhancing an Artifact

The reward pools configured on the server — click to see everything they can drop:

Completion Reward
Granted for clearing all zones (delivered via Gremory Case)
Additional Reward
Extra reward pool for the event

Rules

Event Duration: Maximum of 10 minutes per zone (3 or 4 zones)
Minimum Players: 1
Maximum Players: 1

  • It can only be played individually, even if you are in a party.
  • Fortress of the Imperial Guard can be played 1 time per day.
  • If you die in Fortress of the Imperial Guard you will not lose experience, zen or drop items.
  • If the character has 'PK status', they will not be able to enter the Fortress of the Imperial Guard.

Monsters

Monsters appearing in Varka are set as monsters with elements. One of the five elements of fire, water, earth, wind, and darkness is randomly determined. The determined properties are kept for one week as of Thursday.

Gaion Kharein
Gaion Kharein
Spawn slots: 1 · Appears 1/7 days
Level 160Health 2.900.000Attack 2.745 ~ 3.050Defense 2.135Defense Rate 3.600
Jerint
Jerint
Spawn slots: 1 · Appears 1/7 days
Level 160Health 2.157.600Attack 2.562 ~ 2.867Defense 1.830Defense Rate 3.150
Raymond
Raymond
Spawn slots: 2 · Appears 2/7 days
Level 160Health 1.856.000Attack 2.379 ~ 2.684Defense 1.708Defense Rate 2.700
Erkanne
Erkanne
Spawn slots: 2 · Appears 2/7 days
Level 160Health 1.856.000Attack 2.379 ~ 2.684Defense 1.708Defense Rate 2.700
Destler
Destler
Spawn slots: 1 · Appears 1/7 days
Level 160Health 1.809.600Attack 2.196 ~ 2.501Defense 1.647Defense Rate 2.700
Vermont
Vermont
Spawn slots: 1 · Appears 1/7 days
Level 160Health 1.809.600Attack 2.196 ~ 2.501Defense 1.647Defense Rate 2.700
Kato
Kato
Spawn slots: 1 · Appears 1/7 days
Level 160Health 1.809.600Attack 2.196 ~ 2.501Defense 1.647Defense Rate 2.700
Galia
Galia
Spawn slots: 1 · Appears 1/7 days
Level 160Health 1.809.600Attack 2.196 ~ 2.501Defense 1.647Defense Rate 2.700
Quartermaster
Quartermaster
Spawn slots: 2 · Appears 2/7 days
Level 160Health 1.508.000Attack 2.013 ~ 2.318Defense 1.342Defense Rate 1.800
Combat Instructor
Combat Instructor
Spawn slots: 2 · Appears 2/7 days
Level 160Health 1.508.000Attack 2.013 ~ 2.318Defense 1.342Defense Rate 1.800
Knight Commander
Knight Commander
Spawn slots: 2 · Appears 2/7 days
Level 160Health 1.508.000Attack 2.013 ~ 2.318Defense 1.342Defense Rate 1.800
Grand Wizard
Grand Wizard
Spawn slots: 2 · Appears 2/7 days
Level 160Health 1.508.000Attack 2.013 ~ 2.318Defense 1.342Defense Rate 1.800
Master Assassin
Master Assassin
Spawn slots: 2 · Appears 2/7 days
Level 160Health 1.508.000Attack 2.013 ~ 2.318Defense 1.342Defense Rate 1.800
Cavalry Captain
Cavalry Captain
Spawn slots: 2 · Appears 2/7 days
Level 160Health 1.508.000Attack 2.013 ~ 2.318Defense 1.342Defense Rate 1.800
Shield Bearer
Shield Bearer
Spawn slots: 30 · Appears 7/7 days
Level 160Health 1.345.600Attack 1.830 ~ 2.135Defense 1.220Defense Rate 900
Medic
Medic
Spawn slots: 66 · Appears 7/7 days
Level 160Health 1.160.000Attack 1.525 ~ 1.830Defense 915Defense Rate 900
Knights
Knights
Spawn slots: 18 · Appears 6/7 days
Level 160Health 1.276.000Attack 1.708 ~ 2.013Defense 1.037Defense Rate 900
Bodyguard
Bodyguard
Spawn slots: 31 · Appears 7/7 days
Level 160Health 1.322.400Attack 1.830 ~ 2.135Defense 1.098Defense Rate 900
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