Arca War

Guilds clash to conquer the five elemental obelisks. Hold a tower and your guild keeps its powerful buff until the next battle. Here's the schedule, the rules of war, the current tower holders and the rewards.

No tower data yet — the obelisks await their first battle.
Saturday 18:15
until 18:15 Sign of Lord Register
18:15 Guild Master Register
18:20 Member Register
18:25 Preparation
18:30 Party Setup
18:35 Battle · 60m
19:35 Channel Close
Other Rules
Friendly Fire Off
Minimum Members Registered Required 10
Towers Radiation Damage is reduced by 50%
Tower Buffs · the guild holding each tower keeps its buff
Fire
Fire Tower 3 days
ATK+25 EXP+12% when fire equipped ATK&DEF+5% set item drop chance (except Debenter)
Water
Water Tower 3 days
DEF +50 EXP +12% when Water equipped, ATK & DEF +5% set item drop chance (except Debenter)
Earth
Earth Tower 3 days
CRIT+5% EXP+12% when Earth equipped ATK&DEF+5% set item drop chance (except Debenter)
Wind
Wind Tower 3 days
ATK+30 EXP+12% when Wind equipped, ATK&DEF+5% set item drop chance (except Debenter)
Darkness
Darkness Tower 3 days
DMG Rec.-10% EXP+12% when Darkness equipped, ATK&DEF+5% set item drop chance (except Debenter)
Trophy of Battle Mix
Collect Trophies of Battle during the war and mix them for a chance at these rewards.
Guardian Angel
Imp
Horn of Uniria
Large SD Potion
Large Complex Potion
Gemstone
Jewel of Harmony
Jewel of Creation
Jewel of Chaos
Elemental Rune
Jewel of Soul
Jewel of Bless
Jewel of Life
Fruits
Seed (Water)
Seed (Wind)
Talisman of Luck
Jewel of Guardian
Seed (Ice)
Seed (Earth)
Condor Flame
Seed (Fire)
Seed (Lightning)
No guild has won the Arca War yet. Be the first to seize the towers!
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